Conqueror's Blade Wiki
This is Wiki for the game Conqueror's Blade. Our goal is to help new players with their start and even old player with usefull informations about the game mechanics. For the new players we will design an own topic with all tipps & tricks for the start.
This wiki is a fan-projekt and at the moment not supported by Conqueror`s Blade. If YOU want to help us creating a good wiki contact us on discord: CptCraphead#7910 (aka. Korkenzieher) or NecroJin#9385 (currently not active)
About the Game
Master the art of medieval warcraft in this free-to-play tactical action MMO. Create a unique warlord from 10 different classes, and wage war in epic 15 v 15 siege battles. Employ special abilities, devastating weapons, and cunning strategies to reshape this vast open world into your new empire. - Steam Store Description
BUILD YOUR ARMY
Lead your own personal regiment on the battlefield from a choice of over 45 units specialized in melee, ranged, or cavalry combat. Every unit is inspired by some of history's greatest military forces, and can be mixed and matched to forge a truly formidable army!
The choice of units and the correct use are crucial in Conqueror's Blade. You will find an overview of all units in the following chapter Unit Tree or in the spreadsheet, which you can find in chapter External Links & Sources. The units are basically divided into three categories:
Armed with swords, pikes, halberds, flails, melee infantry units are your first line of defense and attack in any battle. Send these soldiers into the fray to clash swords or deploy siege engines.
Melee infantry units include Halberdiers, Iron Reapers, and Ironcap Swordsmen. Discover even more in-game!
Ranged infantry carry bows, longbows, crossbows, and arquebuses. Their swift rate of fire can repeatedly damage enemies from a distance, while coordinated volleys can slow oncoming advances.
Ranged infantry units include Mercenary Longbowmen, Demesne Crossbowmen, and Tercio Arquebusiers. Discover even more in-game!
Mounted on horseback, these noble warriors carry spears, bows, or fire lances. They ride in numbers, and can strike with devastating impact when they meet enemy frontlines.
Cavalry units include Cataphract Lancers, Winged Hussars, and Fire Lance Cavalry. Discover even more in-game!
The Unit Tree is divided into 5 different trees. In each of these, units are summarized that can be assigned to a specific category. The three basic ones are Melee Infantry, Ranged Infantry and Cavalry. In addition there are the Chivalric Units and the Rattan Army. Outside of these unit trees there are the Steppe Units, which were introduced in the second season.
You can give some units Orders. Orders mostly describe dynamic attack behavior. The unit can for example fire at a certain area or advance with shields raised.
Units Traits are short descriptions of what is special about a unit.
To increase the level of a unit, it must take part in battles. It should always be ensured that the unit participates in the fight, otherwise less EXP will be assigned to the units through the game. From a certain level, the same number of unit EXP are required again and again to advance another level.
The necessary EXP per level
Doctrines & Battle Relics
General Informations about all game modes:
1) In every game mode are flags you can capture. To capture a flag you have to stay in the circle of that flag for a while. The time you need to capture a flag is shorter, if there are more players of your team in the circle. There are two types of flags: The bases and the supply points. The bases are always needed to get progress for your team. At the supply points you can get new units, change your weapons, change your horse and change the artillrey you carry with you.
2) At the start of a game you can always select your weapon, your loadout of units and the artilley you want to carry with you. You can't change your hero equipment at that point!
3) There is a limit of Leadership for every player. So always think about your units. If you take high-tier units with you, play very safe and dont waste them, because you don't have many units to change.
4) Some speciall battles are only on some days accessable. On the following picture you see the time schedule for EU West 1 & 2.
Training Camp (AI)
Capture the flags and kill the enemy to reduce their score. The first team to reach a score of zero loses.
The Training Camp follows the same rules as the Field Battles. One team will be played by up to 5 players (if there are not enough in queue the team will be filled up with AI-Players) and the enemys are always 5 AI-Player. It's a very fast gamemode. One round will take you only 5 minutes. So if you have not much time a day you can use this gamemode to fulfill the Daily Quests very easy and fast.
Capture flags and defeat enemies to reduce the enemy's points. Unit casualties are not permanent and kit damage is minimal.
In Field Battles two teams of players fight against each other. Each team starts with 1200 points. On each field battle map are 3 bases and 2 supply points. When your team captured 2 bases the enemie will loose 2 points every second. If your team controlls all 3 bases the enemies will loose 5 points every second. Additionally you can lower the enemies points by capturing flags (50 Points for a base, XX for a supply point) and by killing enemy heros (10 points). When the score of one team gets to zero it looses the game.
There is an other type of field battle called Conquerer. At this type of battle every team has like 15 members and at the beginning of the game 100% points. The goal is to reduce enemy points to 0%. There are two ways to reduce the % of the enemy.
First: Conquer 2 points in the middle and start capturing the final point (near enemy spawn). Every second on the final point decreases the % of the enemy by 1%.
Second: Conquer all 3 points in the middle. Then for every second your team controlls als 3 points enemy will loose 1% of their points.
Attackers must capture the final flag to win. Defenders must hold at least the final flag at timeout. Unit casualties are not permanent and kil damage is minimal.
In Siege Battles two teams of players (15 vs 14) fight about the control of a city. The map contains siege towers, battle ramms and tribuchets for the attackers. Additionally there are some spots where the attackers can place ladders to climb up to the walls. The attackers have to capture base after base until they can capture the final base. For every captured base the attackers get more time to win.
Free Battles follow the rules of the other game modes (Field & Siege). There is only one exception: Every player is allowed to take 5 units to the battle without considering the limit of leadership.
No units in this battle mode. The team that scores 30 frags first wins. You can get rewards from your first five battles every day.
This event is available twice per week. During the Territoy War, Houses can declare war on non-neutral fiefs at a cost of their Prestige. After declararting war, House members can go to the targeted fief(s) and join battle. Heros not belonging to a House can join any battle that is already in progress. You can earn great rewards for taking part in Territory Wars, and might cature fiefs. Owning a fief means earning fief bonuses, levying taxey, and gaining the right to pay lower taxes when gathering resources.
Territories can serve as a Headquarter for your house and can only be taken during Territory Wars (TW), hosted every Tuesday and Saturday. During the TW the house leaders can declar war on villiages, towns (house level 3 required) and fortress (house level 4 required). Is a war is declared all members of the alliance can attack the fief. If you win one of the battle-lines, the fief will be given to the attackers. But care! If there are different houses attacking the fief will be given to the house with the most %-Battlehonour. You can earn these battlehonour by killing units and heros.
Defending your territory after taking it is the hard part, as now your enemy can come at you in droves. A typical TW will see houses claiming victory over the AI that controls a territory, just for another house to come through and attempt to conquer that territory. The ensuing war is fought through interceptions from the defending side, resulting in field battles to weaken the attacking house. The ideal strategy is to engage the attackers in the field, therefore not risking the ownership of your newly claimed territory, and fighting within the village or city only as a last result.
At the conclusion of the territory war, other houses can no longer attack your territories, nor can you attack theirs. This period between TW should be used to complete Fief Quests.
Every Monday a fief consumers a set amount of Building Materials, dependent upon its level. Should there be enough Building Materials available, fief will gain 30 prosperity, and if there is not enough, it will lose 10 prosperity. If a fief has 100 prosperity on Monday, it will level up, thus improving the fief. Should a fief have a prosperity of 0, than it will lose a level.
Sometimes you will play TW in Drill Mode. This is a special mode, where you can earn high silver coin rewards, but you can't capture fiefs. It is announced before the TW starts.
If you lose the fief in the TW where your camp is located, it will be moved to the next neutral city near your current position.
You can't start new fights after official TW time is over, but all already started fights will go on and you can still join them.
Expeditions are PvE-Fights. Every Expedition map ist different and has different goals you have to reach. For the Weekly Quests you have to finish 4 times the Expedition I, 3 times the Expedition II and another 3 times the Expedition III.
Badges are small awards you can earn in very battle. Some of them are Battle-Type specific and some can be earned in every battle. There is no known link between battle rewards you earn after a battle and the number of Badges you earned in a battle.
The badges are in the game in your character menu (press P) -> Career -> Heroics devided in 5 parts:
There are many "Resources" in Conqueror's Blade. We differentiate between Resources, Refined Resources and Materials. You need Resources for Fief Quests, Refined Resources for Artillery and Unit Kits and Materials for your Hero Equipment.
Every time you gather Resources you will gain Collection-EXP. These are used in the Technology-Tree. Every upgrade gives your more Resources or Exotics and makes it easier to get the needed stuff. You gain round about 200 + 0.3/Exotic Collection-EXP.
Depending on what quality of Resources you use you may have to use more or less of it.
As the picture describes higher quality Resources means you have to use less of it to create the desired item.
You pay a small silver fee to refine Resources.
You can craft different quality Refined Resources as well.
Higher level Refined Resources also require a higher level fief. as you can see on the picture the purple quality Refined Resources will want you have a level 5 fief (meaning you have to be inside a level 5 fief to craft this, you do not have to own this fief yourself)
You use them to craft Unit Kits, instead of having to repair them with bronze (which will be incredibly costly later on). You can craft these kits yourself and replace them that way.
As you can see on the picture , higher level Unit Kits also require a higher level fief to create.
Now for one of the reasons why Borderlands is so fought over is that it can produce and craft ANY kind of Unit Kits.
Where as other lands can only produce certain type of Unit Kits.
Artillery & Siege Engines
In Conqueror's Blade we differentiate between Artillery and Siege Engines. Artillery are smaller then Siege Engines. Every player can build Artillery in fiefs or buy them at the Siege Engineer or from the Resource Market. Additionally you can get them from artillery crates you can get in the game.
Siege Engines are much bigger and the players can't easily get them. You normally find them on the Siege Battle maps. Player can get some of them for the Territory War from Field Camps. These can be build by the leaders of a house.
Item Market, Ressource Market
Daily quests should be completed every day. They reward you with player experience points, bronze coins, honor, house experience points and prestige. Very important are the quests: Five Battles, Three Battles, Victory. With these you can earn every day 600 extra honour! Daily-quest-reset is every day in the night and at 5 PM. This means, if you are online and stand in a city at 5 PM you can accept all daily quests once again. If you have enough time you can earn another 600 honour by using this daily reset every day!
|Let's You and Him Fight: Fight a duel with another player.
On Petrol: Leave this fief, attack any roving band of rebels, then return and speak to the Billeting Officer.
Five Battles: Visit the Sheriff (or pree J) to open the matchmaking interface and win five Training, Standard, and Free battles.
Three Battles: Visit the Sheriff (or pree J) to open the matchmaking interface and win three Training, Standard, and Free battles.
Victory: Win a Field or Siege Battle to earn reward.
Let's Go Scavenging!: Leave this fief and scavenge some supplies from a site in the open world (abandoned camp, cart, crates, derelict hut).
If your Character is on fire, you can extinguish it with a normal roll.
Equip Carnifex Set before you leave the city to take more/higher units with you. Then change outside the fief back to an other set and you have a better choice which units you want to take for fights in the Territory Wars.
Every day at 5pm is an additional Daily Quests reset. You can get it just by staying in a fief at that time. Important: You have to be in a fief and accept the quests before you do anything else. Otherwise you can't accept the quests. So make sure to not join a battle or quit the game before accepting all quests.
External Links & Sources
Kit-Calculator and Unit-Kombination-Testing: Spreadsheet German
Kit-Calculator and Unit-Kombination-Testing: Speadsheet English
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