Conqueror's Blade Wiki
This is a new Wiki for the game Conqueror's Blade. Our goal is to help new players with their start and even old player with usefull informations about the game mechanics. For the new players we will design an own topic with all tipps & tricks for the start.
This wiki is a fan-projekt and at the moment not supported by Conqueror`s Blade. If YOU want to help us creating a good wiki contact us on discord: NecroJin#9385 or CptCraphead#7910
The world of Conqueror`s Blade is currently divided into 5 areas. Ostaria is in the northwest of the map and Ungverija in the southwest. Maoyang is called the country in the northeast and Liangyun is in the southeast. The borderlands divide the world map into a western part (Ostaria, Ungverija) and an eastern part (Maoyang, Liangyun). The first four areas are the start areas. Each new player chooses a city in which to start his career during character creation. The four capitals Augolia, Turul Varos, Anliang and Daicheng are available. You can later move your camp to any city as long as it is a neutral city or belongs to your own alliance.
You can see the neutral cities on the map below. They look significantly different on the map than other cities and also house other NPCs. Neutral cities cannot be captured in the territorial war.
Basically it doesn't matter in which area of the world map you are. In every city you have access to the most important functions of the game and also on the map around the cities you will find all levels of Rebell Camps and Resources. It becomes interesting when manufacturing unit kits. Exotic materials are often required for high-quality outfits. These can only be collected in certain areas. You will find more about this in the chapter Resources.
War Scholar: At the War Scholar you can enter the menu for Doctrines, Battle Relics, Auxiliary Units and Mercenaries. If you press 'x' you can open the same menu, so you dont need to go to that NPC.
Sheriff: At the Sheriff you can open the Matching manu (or just press 'j'). In the matching menu you can enter the queue for battles. In Addition to that, you accept the three important Daily Quests, which can give you up to 1200 extra honour every day.
Warden: At the warden you can open the fief overview menu. You can open it from the world map too by clicking on the town and choosing the city-symbol. The daily quest In Service To The Realm can be accepted here.
Billeting Officer: The Billerting Officer is one of the more important NPCs. You can accept some quests here, open your Barracks (or just press 'u'), join the Unit Training place and open your supply dump (you can open your supply dump from your inventory too).
Master-at-Arms: Here you can join the training yard and unlock new weapon skills (or just press 'p' and go to Skills).
Watchman: At the watchman you can leave a fief.
Hall of Fame: The Hall of Fame is what it always is. Here you find the best players / houses / alliances. You can also place massages at the Massage Board of the fief.
Town Crier: Nothing
Unit Weaponsmith: At the Unit Weaponsmith you craft Unit Kits. You can't craft every Unit Kit in every town!
Refinery Overseer: Here you can refine your gathered Resources to materials.
Artillery Craftsman: At the Artillery Craftsman you can build green/blue/purple artillery with your refined materials.
Smith: Here you can craft weapons and armour for your own or for your horses and salvage useless items to get more crafting materials.
Armourer: The Armourer sells cheap weapons and hero armour, but he can recondition your used armour, if you have a really good one.
Artisan: Here you can alter your equipment appearance or salvage attire or exchange attire.
Auctioneer: At the Auctioneer you can enter the Item & Resource Market (or just press 'v').
Horse Seller: Here you can buy equipment for your horse, new horses, Hay to feed your horses if needed and join the Riding School.
Smuggler: The smuggler sells white crafting materials and Personal Storage Expansion for 200k silver coins.
BUILD YOUR ARMY
Lead your own personal regiment on the battlefield from a choice of over 45 units specialized in melee, ranged, or cavalry combat. Every unit is inspired by some of history's greatest military forces, and can be mixed and matched to forge a truly formidable army!
The choice of units and the correct use are crucial in Conqueror's Blade. You will find an overview of all units in the following chapter Unit Tree or in the spreadsheet, which you can find in chapter External Links & Sources. The units are basically divided into three categories:
Armed with swords, pikes, halberds, flails, melee infantry units are your first line of defense and attack in any battle. Send these soldiers into the fray to clash swords or deploy siege engines.
Melee infantry units include Halberdiers, Iron Reapers, and Ironcap Swordsmen. Discover even more in-game!
Ranged infantry carry bows, longbows, crossbows, and arquebuses. Their swift rate of fire can repeatedly damage enemies from a distance, while coordinated volleys can slow oncoming advances.
Ranged infantry units include Mercenary Longbowmen, Demesne Crossbowmen, and Tercio Arquebusiers. Discover even more in-game!
Mounted on horseback, these noble warriors carry spears, bows, or fire lances. They ride in numbers, and can strike with devastating impact when they meet enemy frontlines.
Cavalry units include Cataphract Lancers, Winged Hussars, and Fire Lance Cavalry. Discover even more in-game!
The Unit Tree is divided into 5 different trees. In each of these, units are summarized that can be assigned to a specific category. The three basic ones are Melee Infantry, Ranged Infantry and Cavalry. In addition there are the Chivalric Units and the Rattan Army. Outside of these unit trees there are the Steppe Units, which were introduced in the second season.
You can give some units Orders. Orders mostly describe dynamic attack behavior. The unit can for example fire at a certain area or advance with shields raised.
Units Traits are short descriptions of what is special about a unit.
To increase the level of a unit, it must take part in battles. It should always be ensured that the unit participates in the fight, otherwise less EXP will be assigned to the units through the game. From a certain level, the same number of unit EXPs are required again and again to advance another level.
The necessary EXP per level
Doctrines & Battle Relics
General Informations about all game modes:
1) In every game mode are flags you can capture. To capture a flag you have to stay in the circle of that flag for a while. The time you need to capture a flag is shorter, if there are more players of your team in the circle. There are two types of flags: The bases and the supply points. The bases are always needed to get progress for your team. At the supply points you can get new units, change your weapons, change your horse and change the artillrey you carry with you.
2) At the start of a game you can always select your weapon, your loadout of units and the artilley you want to carry with you. You can't change your hero equipment at that point!
3) There is a limit of Leadership for every player. So always think about your units. If you take high-tier units with you, play very safe and dont waste them, because you don't have many units to change.
4) Some speciall battles are only on some days accessable. On the following picture you see the time schedule for EU West 1 & 2.
Training Camp (AI)
Capture the flags and kill the enemy to reduce their score. The first team to reach a score of zero loses.
The Training Camp follows the same rules as the Field Battles. One team will be played by up to 5 players (if there are not enough in queue the team will be filled up with AI-Players) and the enemys are always 5 AI-Player. It's a very fast gamemode. One round will take you only 5 minutes. So if you have not much time a day you can use this gamemode to fulfill the Daily Quests very easy and fast.
Capture flags and defeat enemies to reduce the enemy's points. Unit casualties are not permanent and kit damage is minimal.
In Field Battles two teams of players fight against each other. Each team starts with 1200 points. On each field battle map are 3 bases and 2 supply points. When your team captured 2 bases the enemie will loose 2 points every second. If your team controlls all 3 bases the enemies will loose 5 points every second. Additionally you can lower the enemies points by capturing flags (XX Points for a base, XX for a supply point) and by killing enemy heros (XX points). When the score of one team gets to zero it looses the game.
Attackers must capture the final flag to win. Defenders must hold at least the final flag at timeout. Unit casualties are not permanent and kil damage is minimal.
In Siege Battles two teams of players (15 vs 14) fight about the control of a city. The map contains siege towers, battle ramms and tribuchets for the attackers. Additionally there are some spots where the attackers can place ladders to climb up to the walls. The attackers have to capture base after base until they can capture the final base. For every captured base the attackers get more time to win.
Free Battles follow the rules of the other game modes (Field & Siege). There is only one exception: Every player is allowed to take 5 units to the battle without considering the limit of leadership.
No units in this battle mode. The team that scores 30 frags first wins. You can get rewards from your first five battles every day.
This event is available twice per week. During the Territoy War, Houses can declare war on non-neutral fiefs at a cost of their Prestige. After declararting war, House members can go to the targeted fief(s) and join battle. Heros not belonging to a House can join any battle that is already in progress. You can earn great rewards for taking part in Territory Wars, and might cature fiefs. Owning a fief means earning fief bonuses, levying taxey, and gaining the right to pay lower taxes when gathering resources.
Territories can serve as a Headquarter for your house and can only be taken during Territory Wars (TW), hosted every Tuesday and Saturday. During the TW the house leaders can declar war on villiages, towns (house level 3 required) and fortress (house level 4 required). Is a war is declared all members of the alliance can attack the fief. If you win one of the battle-lines, the fief will be given to the attackers. But care! If there are different houses attacking the fief will be given to the house with the most %-Battlehonour. You can earn these battlehonour by killing units and heros.
Defending your territory after taking it is the hard part, as now your enemy can come at you in droves. A typical TW will see houses claiming victory over the AI that controls a territory, just for another house to come through and attempt to conquer that territory. The ensuing war is fought through interceptions from the defending side, resulting in field battles to weaken the attacking house. The ideal strategy is to engage the attackers in the field, therefore not risking the ownership of your newly claimed territory, and fighting within the village or city only as a last result.
At the conclusion of the territory war, other houses can no longer attack your territories, nor can you attack theirs. This period between TW should be used to complete Fief Quests.
Every Monday a fief consumers a set amount of Building Materials, dependent upon its level. Should there be enough Building Materials available, fief will gain 30 prosperity, and if there is not enough, it will lose 10 prosperity. If a fief has 100 prosperity on Monday, it will level up, thus improving the fief. Should a fief have a prosperity of 0, than it will lose a level.
Sometimes you will play TW in Drill Mode. This is a special mode, where you can earn high silver coin rewards, but you can't capture fiefs. It is announced before the TW starts.
If you lose the fief in the TW where your camp is located, it will be moved to the next neutral city near your current position.
You can't start new fights after official TW time is over, but all already started fights will go on and you can still join them.
Expeditions are PvE-Fights. Every Expedition map ist different and has different goals you have to reach. For the Weekly Quests you have to finish 4 times the Expedition I, 3 times the Expedition II and another 3 times the Expedition III.
|[[File:.|80px]]||Shatter the Ranks||Defeat 60 a total of enemy troops in one battle.|
|[[File:.|80px]]||A Deadly Century||Defeat 100 a total of enemy troops in one battle.|
|[[File:.|80px]]||Hat-Trick||Defeat three enemy heros in a row.|
|[[File:.|80px]]||Quad Kill||Defeat four enemy heros in a row.|
|[[File:.|80px]]||Drop Dead||Be the first on your team to defeat an enemy hero in any battle using artillery, heros or units.|
|[[File:.|80px]]||Cakewalk||Win an Expedition and deal 300,00 damage to the enemy without dying.|
|[[File:.|80px]]||Overthrown||Defeat a boss during an Expedition.|
|[[File:.|80px]]||Of Talons and Hooves||In a Siege of Eagle Pass quest, defeat 30 enemy cavalry.|
|[[File:.|80px]]||Overthrown||Defeat a boss during an Expedition.|
|[[File:.|80px]]||Grand Bloodbath||Defeat 160 enemy troops in one battle.|
|[[File:.|80px]]||The Phlegthon||Defeat 200 enemy troops in one battle.|
|[[File:.|80px]]||No Quarter||Defeat five enemy heros in a row.|
|[[File:.|80px]]||Canyon Champion||Earn the highest number of hero kills on your team in Canyon.|
|[[File:.|80px]]||Echos of Archelous||Defeat three enemy heroes and 80 enemy soldiers without dying in one field battle.|
|[[File:.|80px]]||Deser Warfare||In a Desert Fortress quest, endure the most damage inflicted by the enemy.|
|[[File:.|80px]]||The Battle of Sparrow Pass||Achieve the most soldier kills at Sparrow Pass.|
|[[File:.|80px]]||One-Two Knockout||During an Expedition, surround and defeat two bosses.|
|[[File:.|80px]]||Cut a Swath||Defeat 280 enemy troops in one battle.|
Artillery & Siege Engines
Ressources EXP: 200 + 0.3 EXP / Exotic
Item Market, Ressource Market
Daily quests should be completed every day. They reward you with player experience points, bronze coins, honor, house experience points and prestige. Very important are the quests: Five Battles, Three Battles, Victory. With these you can earn every day 600 extra honour! Daily-quest-reset is every day in the night and at 5 PM. This means, if you are online and stand in a city at 5 PM you can accept all daily quests once again. If you have enough time you can earn another 600 honour by using this daily reset every day!
|Let's You and Him Fight: Fight a duel with another player.
On Petrol: Leave this fief, attack any roving band of rebels, then return and speak to the Billeting Officer.
Five Battles: Visit the Sheriff (or pree J) to open the matchmaking interface and win five Training, Standard, and Free battles.
Three Battles: Visit the Sheriff (or pree J) to open the matchmaking interface and win three Training, Standard, and Free battles.
Let's Go Scavenging!: Leave this fief and scavenge some supplies from a site in the open world (abandoned camp, cart, crates, derelict hut).
Rollen löscht Feuer am Spieler ;P
External Links & Sources
Kit-Calculator and Unit-Kombination-Testing: Spreadsheet German
Kit-Calculator and Unit-Kombination-Testing: Speadsheet English
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