Difference between revisions of "Units Traits"
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Every units has its own traits. Every trait is like a small own abaility of a unit. | Every units has its own traits. Every trait is like a small own abaility of a unit. | ||
== Positive Traits == | == Positive Traits == |
Revision as of 06:13, 17 January 2020
Every units has its own traits. Every trait is like a small own abaility of a unit.
Positive Traits
Feudal Labourers
Thir unit is made up of levied peasants, who are skilled at gathering resources.
Peasants
This unit is cheap to recruit and has a correspondingly poor performance on the battlefield.
Armour Penetration
This unit has weapons capable pf punching through armour.
Shieldfighters
Ranged damage taken while proteced by shield is decreased.
Anti-Cavalry
This unit has weapons or training that makes is great at countering cavalry, and will deal significant damage to all mounted units.
Adaptable
This units can acquire a great nomber of veterancy upgreades, significantly enhancing its combat potential.
Heavy Shields
This unit has massive shields which give excellent protection to the front, but no protection against attacks from behind.
Numerous
This unit has a relatively large headcount..
Shock Troops
This unit is most effective when charging an enemy unit, rrather than in a sustained melee.
Assult Troops
This unit is best used to charge the enemy, as they will cause more damage while attacking.
Javelineers
This unit carries javelins to fight at a distance, but can also fight in melee.
Melee Masters
This unit has excellent melee combar abilities.
Heavy Javelins
This unit has better stopping power than a normal javelin unit, but carries less ammunitionn.
Castle Archers
This unit is good at using high ground to pour accurate fire on their enemies.
Firearms
This unit is armed with firearms such as arquebuses or firelances. There offer excellent damage and armour penetration but poor accuracy.
Own Supply Chain
This unit will replace any of its own damage or missing kit automatically at no cost to you.
Exemplar
This unit gives bonuses to you and your units in battle: +10% Hero XP and Unit XP, +10% Honour.
Poison Arrows
Poison-tipped arrows deal constant damage to their target.
Long-distance Charge
This unit can charge over a long distance.
Swift
This units is able to move quickly.
Light Attack
This unit has relies heavily on its manouverability to harass enemies.
Relentless
This unit is skilled at maintaining its formation and pushing through enemy lines.
Rattan Armour
Rattan armour is cheap, lightweight, and resistant to slashing, but is vulnerable to incendiary weapons.
Poisoned Weapons
The weapons of this unit are coated with a poisonous oil, which deals constant damage to enemies sturck.
Shield Breakers
This unit is skilled at penetrating enemy armour and will deal significant damage to heavily armoured foes.
Melee Fighters
This unit is great in melee combat.
Prefecture Drill
This unit has been trained to the standards of the Prefecture army, and can use their combat orders in battle.
Ring of Steel
This unit is skilled in the Schiltron defence, warding against enemy incursions from every direction.
Flying Shield
This unit is trained to throw their shields to damage enemies.
Flaming Arrows
This unit has incendiary ammunition. Burning targets take additional damage over time.
Shield Breakers
This unit is skilled ar penetrating enemy armour and will deal significant damage to heavily armoured foes.
Skewer Shots
Crossbows can penetrate the first target and hurt the next one.
Guerrillas
This unit has the ability to move and fire.
Fast Firing
This unit has a high rate of fire.
Heavy Armour
This unit wears heavy armour, making it difficult to harm.
Fireproof
This unit wears heavy armour, making it difficult to burn.
Staunch Defenders
This unit is excellent in defence, making it ideal for blocking an enemy advance. Damage taken is also reduced.
Shield Bash
This unit may use a shield bash attack, dealing blunt damage.
Long-Ranged
This unit has a relatively long shooting range, and is skilled at suppressing the enemy at a distance.
Sharpshooters
This unit has relatively high accuracy.
Bodkin Arrows
This unit uses bodkin arrows, which are capable of punching through pate armour.
Fire By Ranks
This unit has been trained to use the three-rank volley fire drill, and can use it to keep up a constant rate of fire.
Regroup & Retry
This unit is best used to charge enemy infantry from behind, then retreating, regrouping, and repeating the tactic.
Melee Cavalry
This unit can not only charge, but is trained and equipped to fight in a sustained melee.
Sprinters
This unit can charge quipckly over a short distance.
Archers Foe
This unit has weapons or training which makes it particulary effective against ranged units.
Dual Wielders
This unit has two different weapons.
Bashers
This unit inflcits blunt damage.
Very Heavy Armour
This unit has heavy armour, which protects them but compromises their maneuverability.
Parry & Block
Enemy melee attacks can be blocked while using own melee attacks.
Heavy Recoil
This unit uses firearms with a heavy recoil, which degrades their accuracy.
Shielded
This unit has shields they can wield to protect themselves against arrows.
War Lances
This unit has lancs longer then the weapons of most pikemen, so their charges can devastate anti-cavalry units.
Fire Lancers
This unit is armed with the deadly Fire Lance, giving it great firepower at close range.
Repeating Crossbow
The repeating crossbow fires lightweight darts, allowing a constant hail of not very accurate fire.
Negative Traits
Cheap Weapons
This unit has weapons with poor armou-piercing ability, and suited only for fighting lightly-armoured units.
Poot Shots
This units has poor accuracy.
No Volleys
This unit is unable to fire its weapons in coordinated volleys.
Mediocre Accuracy
This unit has mediocre accuracy.
Slow Shot
This unit has a low rate of fire due to irksome or complex reloading procedures.
Weak Spot
This unit takes more damage than normal when attacked from behind.
Sluggish
This unit is slow to move or change formation.